
As a kid when my parents asked if I wanted to go the toy store or arcade, I always picked arcade. Heihachi's design in Pac-Man Fever is based on Tekken 3.I am Papa Brad.Despite this, the game was rereleased as both "Player's Choice" (GameCube) and "Greatest Hits" (PS2) variants, meaning it did likely sell somewhat high numbers.


The more raffle tickets you have for the fruit, the better chance you have of winning the redemption ticket. The three spaces before the goal are raffle spaces for a redemption ticket of the fruit on the space (cherry, orange, and banana). When on a store tile, the player can spend tokens to: move steps forward, move others backward, buy raffle tickets, or gamble to earn more tokens. There are also store tiles, which allow the player to spend earned tokens on power-ups or a raffle game to earn redemption tickets.


Alternatively, once all minigames have been bought, the player can let the tickets tally up to indicate their overall high score.Įach tile has a rather effective function these include moving forward/going backward a few steps, losing/gaining/stealing tokens, or playing a single/two-player minigame. These can then be used to buy each minigame separately, which can be played in short tournaments outside the main game. Once a player has reached the end, the game is over and players will receive redemption tickets based on how far they got on the board. When the players return back to the board, they move to their new positions automatically. Playing similarly to a board game, the goal is to get your character to the end of the map before anyone else.Įach game's round starts with a minigame - the final score of said minigame will determine how many moves each character will make (1st place = 5 moves, 2nd = 3, 3rd = 2, 4th = 1). You, along with three other players, are put on top of a map divided into different tiles. Pac-Man Fever plays similarly to the Mario Party series, and was likely inspired by it to some extent.
